using UnityEngine;
using System.Collections;

public class moveEnemy : MonoBehaviour {
public Transform Char1;
	
	void Update () {
	
		transform.LookAt(new Vector3(Char1.transform.position.x, transform.position.y, Char1.transform.position.z));
		transform.Translate(3*Time.deltaTime, 0, 3*Time.deltaTime);
	}
}
